![]() The idea here is to encourage players to either spend time they have between games (if you happen to have free time you want to commit, no pressure here folks) or put in some money/time specifically for the games to make the campaign more in-depth and fun for everyone. And writing them up after the next session has come and gone will have vastly diminishing returns for the good they will do you as a player, as well as the rest of the group. Journals are meant to remind you a previous session’s events and get in your characters mindset between games. This will not earn any bonuses, but I would never turn them away. You can submit a journal entry after 8:00am the day before, or on the day of a session, or even retro-submit a journal entry later for sessions gone by. Journals must be added to the portal by 8:00am on the day before a session, which I believe would give everyone substantial time to read them before the session. Journals: You can earn XP in this category by writing a character journal between games. Adding your notes to the wiki, engaging in conversation in the forums, adding information about an NPC in the character section, and so on. Most commonly however, this section is filled out by contributing to the Obsidian Portal between sessions. This is also where any XP gained for doing the prologue will be placed. ![]() Purchasing/painting new miniatures for the game, providing me with soundtrack music, bribing me for XP by buying me dinner at-game, or bringing snacks for the group. Maximum XP bonus: 2XP.Ĭontribution: You can earn XP in the Contribution section for any number of contributions you make to the game. These almost never happen to such a degree that I feel the need to dock roleplay XP, but they have happened and will undoubtedly happen in this campaign. Excessive checking of electronic devices unrelated to the game to such a degree that I personally am distracted. Being too sick, or too tired to play for the full session so that we would have to end the game early. It can suffer however for a number of reasons: lack of focus, frequent OOG chatter/references, severe game interruptions, showing up extremely late, or unprepared for game. So long as people have a few cool roleplay encounters, and stay focused at the table, it is usually fine. Roleplay: This is a solid group, so this section is rarely not maxed out. These three areas are each worth, in total, 5 XP, and these are earned individually, not as a group. The next three areas of XP are earned in a more out-of-game fashion. The above two methods of XP generation are earned and awarded to the entire group, and will typically equal about 20 XP per session (it will vary based on the session and what happens, obviously). These could be any number of situations, but will often be earned through roleplay. ![]() These are often awarded not unlike Achievements in a video game. Story: Occasionally there will be hidden story rewards which will yield XP. Every combat is worth a certain amount of XP in total, and is awarded to the whole group. It’s all about overcoming challenges in my game, not just killing people. If you bypass a group of five Stormtroopers with diplomacy, or stealth, and don’t actually kill them, you still get the same amount of XP as if you had killed them. These can only be earned during the actual session.Ĭombat: Combat XP is gained through battling bad guys or overcoming combat challenges. The first two areas of XP are earned at-table. There are five areas in which XP can be earned: Combat, Story, Roleplay, Contribution, Journals. The most common way I’m sure you’re familiar with is through overcoming challenges, but there are several more. There are many ways to earn experience points through our game. ![]()
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